This weekend, I have been entrenched in the Arc Raiders “Server Slam” playtest.

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After sinking some hours in Arc Raiders this weekend with some friends, I can see the why this genre of game (extraction shooter) are so good / addictive.

Here’s some initial thoughts:

Gameplay

The looting mechanics, shooting, upgrading and crafting are really satisfying. The guns are really unique and feel balanced. If you have to use the “free loadout” due to not having any materials to craft or buy a weapon - it does not feel like a huge deal. Each decision to stay or continue looting feels like it should – a gamble to get more loot vs returning safely to the elevator with what’s in your backpack.

Sound

The sound design is awesome and complements the gameplay. Everything is punchy and over-the-top. There is also proximity chat which is a must for this type of game.

Graphics

This game is one of the best Unreal Engine 5 titles I have seen so far. The environments, lighting, character models and everything in between look so good.

UI

The UI for crafting is a bit buried in the menus. Recycling materials also feels like a chore - I would often find myself wanting an “auto-recycle” button to get the components required to upgrade and craft gear.

Stability

I should also say the game was stable for me on Linux (using Proton Experimental) on Steam. Latency with the game servers was minimal for me. Both of these were not expected, but very nice nonetheless.

Overall

It feels like a really good blend of recent shooters - Helldivers 2, Apex Legends, Escape from Tarkov, Battlefront II and others.

I am patiently waiting for the end of this month to be able to play the full game.